In the prequel, we introduced Neptune, a Direct3D protocol forwarding layer for VirtIO. Neptune allowed us to serialize Direct3D API calls across the hypervisor boundary and this allowed us to run Wine games on a Linux guest with a Linux host faster than with DXVK directly in the guest. Admittedly, the payoff there was not that exciting but it laid the groundwork for our real goal: modern graphics acceleration for Windows guests. We have now achieved this by building a brand new Windows driver called Triton which along with Neptune brings full DirectX 11 support to QEMU virtual machines.